Originally gray boxed by Mike Means, I was lucky enough to bring this area from blockout to final product. Using it to highlight verticality in our gameplay while also rewarding the player with some great views to their bearings. It was fun to help create the story of this region and show how over time the attempt at building civilization in Shatterscarp failed. It only came to life with a huge
collaborative effort from the talented asset, vfx and lighting teams.
https://www.artstation.com/thedoombutton
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