I worked on the architecture/composition and set dressing for the Daunt Camp, with a huge
collaborative effort from the talented asset, vegetation, landscape, vfx and lighting teams.
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Created and implemented storage shed with kit bashed assets, and worked within the space already laid out by design and world artists. Focused on telling the story of the destruction of the sight and helping to guide the player down the path towards Chainscrape.
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Team: Settlements
Lead: Ben Sprout
Art Director: Misja Baas
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