I worked on the Quen Pontoon wood texture mainly used in San Francisco, with a huge
collaborative effort from the talented asset, vegetation, landscape, vfx and lighting teams.
----
I created an tiling wood texture in 3 variations to be blended with an tiling barnacle texture, which I created using existing assets. It was then handed off to the shader team who created the vertex blends that were applied later.
----
Team: Settlements
Additional Support: Asset Team
Lead: Ben Sprout
Art Director: Misja Baas
Additional Artists:
https://www.artstation.com/jeroenheemskerk
----
©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden
West is a registered trademark or trademark of Sony Interactive Entertainment LLC